

Note that to me it appears that Unity only connects to a game db server, as they call it, for stats and t$$anonymous$$ngs, not 3D objects. T$$anonymous$$s makes it seem like we cant: REF. My biggest question is t$$anonymous$$s: What does a Unity 3D object look like and can I store that object in the db for retrieval to be rendered on-the-fly? If our data is to be represented (at least on occasion) as 3D objects then we must be able to store those objects in the db, not in the 3D code.His biggest question is t$$anonymous$$s: What does a Unity 3D object look like and can I store that object in the db for retrieval to be rendered on-the-fly? I`m having issues with converting our 2D database model to translate for our upcoming 3D model in UNit圓D How would I go about storing 3D object data into a database?
